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Network Latency, Jitter and Loss in Multiplayer

 Network Latency, Jitter and Loss in Multiplayer Research Paper

TheВ adventВ ofВ videoВ gamesВ isВ aВ phenomenonВ thatВ isВ everВ growingВ andВ evolvingВ sinceВ itsВ creation. В OneВ ofВ itsВ laterВ iterationВ thatВ hasВ exponentiallyВ grownВ hasВ beenВ multiplayerВ onlineВ videoВ games. В AsВ anВ exampleВ ofВ itsВ everВ growingВ popularityВ andВ profitability, В theВ XBOXВ LIVEВ onlineВ serviceВ offeredВ byВ MicrosoftВ forВ itsВ XBOXВ andВ XBOXВ 360В consolesВ isВ " В poisedВ toВ В bringВ inВ $1В billionВ aВ yearВ forВ theВ publisherВ byВ 2013” (Magrino). В HeВ alsoВ goesВ onВ toВ reportВ " XBOXВ LiveВ revenuesВ increasedВ 84В percentВ duringВ theВ yearВ 2008” andВ that ” DrivingВ thisВ figure, В theВ researchВ firmВ stated, В wasВ theВ increasingВ penetrationВ ofВ broadbandВ InternetВ connectivity, В whichВ isВ predictedВ toВ reachВ 562В millionВ peopleВ inВ 2009. ”  ThisВ growthВ comesВ withВ someВ baggage. В BeingВ thatВ mostВ onlineВ multiplayerВ videoВ gamesВ areВ inВ realВ timeВ andВ relyВ onВ comparingВ endВ userВ reactionВ timesВ inВ hundredsВ ofВ aВ second, В networkВ latency, В jitterВ andВ lossВ becomeВ aВ problem. В В В В NetworkВ latencyВ isВ definedВ asВ " anВ expressionВ ofВ howВ muchВ timeВ itВ takesВ forВ aВ packetВ ofВ dataВ toВ getВ fromВ oneВ designatedВ pointВ toВ another. ”(Blair)В InВ thisВ caseВ theВ roundВ tripВ timeВ fromВ oneВ pointВ toВ anotherВ isВ whatВ reallyВ matters: В whichВ isВ alsoВ knownВ asВ RoundВ TripВ TimeВ (RTT). В В SomeВ ofВ theВ sourcesВ ofВ latencyВ are: В (Blair): В

• Distribution: В ThisВ isВ simplyВ theВ timeВ itВ takesВ forВ aВ packetВ toВ travelВ betweenВ oneВ placeВ andВ anotherВ atВ theВ speedВ ofВ light. В В

• Transmission: В TheВ mediumВ itselfВ (whetherВ opticalВ fiber, В wireless, В orВ someВ other)В introducesВ someВ delay. В TheВ sizeВ ofВ theВ packetВ introducesВ delayВ inВ aВ roundВ tripВ sinceВ aВ largerВ packetВ willВ takeВ longerВ toВ receiveВ andВ returnВ thanВ aВ shortВ one.   • RouterВ andВ otherВ processing: В EachВ gatewayВ nodeВ takesВ timeВ toВ examineВ andВ possiblyВ changeВ theВ headerВ inВ aВ packetВ (forВ example, В changingВ theВ hopВ countВ inВ theВ time‐to‐liveВ field). В В

• OtherВ computerВ andВ storageВ delays: В WithinВ networksВ atВ eachВ endВ ofВ theВ journey, В aВ packetВ mayВ beВ subjectВ toВ storageВ andВ hardВ diskВ accessВ delaysВ atВ intermediateВ devicesВ...

Offered: Armitage, В Grenville, В MarkВ ClaypoolВ andВ PhilipВ Branch,. В NetworkingВ andВ OnlineВ Games. В

WestВ Sussex: JohnВ WileyВ & В SonsВ Ltd, В 2006В

Blair, В EdВ " latency” 2008В http://searchcio‐В

midmarket. techtarget. com/sDefinition/0,, sid183_gci212456, 00. html#В (09В Dec. В 2008)В

Magrino, В TomВ " XboxВ LiveВ revsВ toВ hitВ $1В billionВ annuallyВ byВ 2013 – Study” 2009В В

http://www.gamespot.com/news/6207721.htmlВ (09В Apr. В 2009)

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